The very first role playing game I was a part of was in 1979
when a group of us got the Dungeons and Dragons rules set and started from
scratch. I can sort of remember the excitement of those first games, after
having rolled our stats we set off to explore. The very first night of our
adventure the bard of the party failed a listening check and was killed by
sneaky goblins before warning the party as to their attack- his dying scream
woke us up and we fought off the bastards with no more loses. We buried our
friend at the side of the road with a marker- "Here lies Balrick (or
whatever his name was). A good friend. He wasn't much use."
That player didn't come back to the game for several months.
Coming into this game I have an established character and a
lot of background history from various games. I am molding this into the next
chapter of the character's life as he grows for Bicolline. There will be some
changes due to game system differences but for the most part he is the same Thorwald
loved and/or hated in five states and three games. If I were to build a brand
new character for Bicolline they would probably be very similar to the one I
have now.
Biccoline is a game system that allows the player to do
whatever it is they could normally do in real life- a novel concept in role
play games, really. I am limited to what I can do physically and so this does
narrow down what my character can do. I am a fighter by trade and have been a
fighter in game since that very first D&D session. I have almost always
been human and a cynic. I am sure that says more about me that it does my
character however it does bring a fact of role play to the fore... It is easier
to pretend to be someone who you really are.
That is to say you can role play yourself better that trying
to role play a completely different character type. It's hard to get out of
your comfort zone and be a totally different personality for an extended time
period. Usually you just fall back into the personality that you are.
Saying this, you have to accept who you are and be happy
with that. That in itself is a difficult chore for many people and why we spend
so much money on therapy. It does of course offer a challenge to players in playing
against personality type but given Bicolline is for a week straight I would
hazard a guess that most do not do this. They play a character comfortable to
themselves and very much like themselves in both positive and negative ways.
ANY-way... this post isn't going to be about the
psychological aspects of becoming the concept of your character- as interesting
as that may be- but more along the lines of creatively developing your
character from scratch.
I've said before I usually start by sketching out what I
want to be. For Bicoline I've lifted Thorwald out of his NERO LARP game and set
him into this world.
Physically Thorwald is mostly the same guy. Because of the
rules in Bico he wears a little less armor (for mobility) and a bit more
weapons (spears v. sword and board)
The armor is the same, Mail hauberk with long sleeves and
split skirt, padded gambeson and leather breast armor. Really the leather is
for visual effect only. It offers no protection in the rules but dammit... it
looks cool. A fur shoulder cape is also simply for looks. Leg armor is splint
plates and I wear my normal combat boots. The helmet is a copy from the Movie "Beowulf
and Grendel" I got ten years ago. It was the very first piece of "Nordic"
armor I bought and is my favorite helm of all that I own. The tunic and
trousers I wear are simple.
Over the years Thorwald has fought with a round shield,
sword and axe. He will be fighting with a spear for the most part next year,
however he'll still have his small weapons about him. I'll probably sling my
shield over my back for protection and when the fight gets close drop the spear
and use shield and sword.
When I plan ahead for Bicolline I think about my day to day
life. I sketched a quick picture of my camping arrangements on my character
development sheet to sort out my thoughts. My cot and beadroll are against the
side of the tent, a couple of small wooden chests are near with my gear- a
small armor stand to hold the mail and helmet, sword and axe and shield. A
small carpet to stand on and a small stool. You can see my notes in the corner
of the page listing things I'll need to do to complete the concept. It helps me
to prioritize my work during the coming year. I can work in my shop to build
the chests during the winter, for example. The costuming needs to come first so
I can work out the bugs during local LARP game play.
The wooden chests are going to be build from pine and are a
very simple 6 board chest design. There are plans all over the internet and I
want to build a few that look like this:
I think about a 2 foot by 3 foot size would work fine. They
will hold most of my clothing and gear. I also plan on a small rough-tote to
slide under my cot for other out of game items. The carving will take all winter (even if I
cheat with my Dremel ) and will be a fun project. I know that I want to bring a
couple of game boards as well- Chess and Kings table and maybe Nine Man Morris
as well. I have made several such boards over the years from scraps of plywood.
They help pass the time in camp and are a fun way to be period while meeting
people.
Now- having sketched out what I want to look like and how I
want to camp I start putting into motion what I need to do over the next eleven
months.
Sept- Nov: Costuming completed. Armor and weapons completed.
Fighting kit:
1. Tunic and trousers- done.
2. Gambeson- working. all items on hand
3. Boots- done.
4. Sword, axe, shield, dagger- done.
5. Spear- working. all items on hand.
6. Armor- Mail, working to shorten sleeves, Coat- done.
Greaves-done, Leather jack- working- all items on hand, helmet- done.
Hero kit:
1. Nordic dress: Tunic- working, Trousers- done, shoes-
done., Hat- working- Concept done., Cape- working- items on hand.
2. Burgundian dress: Doublet- done, Shirt- done, Hose- done,
shoes, done. Accessories- done.
Nov- Feb Camp and Living
Camp:
1. Bedroll- sleeping bag, padding, wool blankets- done.
2. Wooden Chests- Hardware on order, wood to be ordered.
Plans done.
3) Ground cloth- not started
4) Candles and lanterns- done, on hand
5) Armor Stand- One on hand- need to build smaller travel
stand.
6) Mess kit- done.
7) Game Boards- 1 done. 2 not started. Game pieces on hand.
8) Other camp items- not thought of yet.
March- May trying it all out. Any other crap.
What else am I missing and what works vs what doesn't.
From June to August when I arrive at Bicolline I should have well tested gear and equipment that works. Well... at least that's the concept.
Now I need to think about my physical work out plan and becoming the better (physically) player...
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